Gamification has been a buzzword in the e-Learning industry for a few years. But it’s more than that – the concept is now a critical part of course development, one that drives what new features software companies like Articulate and Adobe roll out. And of course, it affects e-Learning localization and voice-over services – and quite significantly.
This post will look at what gamification means for localized e-Learning & foreign-language audio recording.
[Average read time: 4 minutes]